Rogue Company | Depot Rework

For the art rework of the Depot map I was responsible for modeling and setdressing the ground, walls, blockers, and exterior area of the map, as well as adding more interest to the background, and work on optimization and performance. We worked on this revamp during downtime between larger maps and got a lot done is a short period of time.

This map was a revamp of one of our legacy maps from when the game was barely getting out to the public in the beta phase.

Big shoutouts to our fantastic Environment team and everyone else who worked on the map during its development.

Environment:
https://www.artstation.com/chowell
https://www.artstation.com/gustavopitalua
https://www.artstation.com/katvalkyrie
https://www.artstation.com/chyslns

Materials:
https://www.artstation.com/ryan_lopez

Lighting:
https://www.artstation.com/morganjrowe