During my time at Illfonic as part of the environment team I worked on many levels in Arcadegeddon, notably Nerve Center, Mystic Isles, and Gilly's Arcade (interior).
I was responsible for modeling and setdressing level chunks, creating modular environment sets, infinite greebles, and unique points of interest like the Tesla Coil and Cathedral of Light, as well as foliage creation for Mystic Isles & Gilly's Arcade (acacias, palms, banana trees, bushes, monsteras, ivy, and glowing flowers).
Many thanks to the hard work of the entire environment team (shoutouts to David Lichtinger, Ian Davis, Thomas Cherry, Jaegon Allison, & Izaak Moody who I worked with closely during my time there) and those who worked on the game after I left, y'all did a great job!